3D Animator · Rigging Artist

Salah-Eddine AsknariRigging & animation for Roblox: characters, creatures, weapons & cutscenes

I build custom rigs and animate characters, creatures, first-person weapons and cinematic cutscenes for Roblox games played by millions, including Blue Lock Rivals, Anime Fighting Simulator and Fisch.

Cutscene
Credits

Games I've animated for

1M+ concurrent players across the Roblox titles I've worked on
Rigging & animation on every title
2+ years in game development
  • Blue Lock Rivals
  • Anime Fighting Simulator
  • Fisch
  • Ghoul://RE
  • Anime Reborn
  • Slimebound
  • + more
Selected work

Showcase

More on YouTube
About

Rigger first, animator always

I'm a 3D animator and rigging artist with more than two years in game development, most of it on large Roblox titles.

I build rigs from scratch for whatever a shot needs: tentacle limbs, shark-head hands, quadrupeds, robots and sci-fi creatures. Every rig shown here is built by hand, with no auto-rigging add-ons like Auto-Rig Pro. I know those tools and use them on personal projects, but every bone and control in these rigs was placed and set up by hand. Then I animate them, from first-person weapon sets with reloads and inspects to boss entrances, horror chases and full game trailers.

I also hold a Master's in Big Data & AI, so I'm comfortable with the technical side of production: clean hierarchies, reusable controls and pipelines that hold up when a team scales.

Rigging

  • 100% hand-built rigs
  • Custom character rigs
  • Creature & quadruped rigs
  • Tentacle & chain limbs
  • Mechanical rigs
  • FPS viewmodel rigs
  • Roblox R6 & R15

Animation

  • FPS weapon sets
  • Creature locomotion
  • Combat & body mechanics
  • Cutscenes & camera
  • Game trailers

Tools

  • Blender
  • Roblox Studio
Available for freelance & studio work

Let's make it move

Phone+212 624 420 990